Weapons

The following table details new and altered weapons for the 5th Edition weapon table. Players may choose weapons from either table when creating a character. If the same weapon exists on both tables they may choose which version they prefer to use.

Deadly
Whenever you score a critical hit using a weapon with the deadly property you can roll each of the weapon's damage die one additional time when determining the extra damage for the attack.

Entangle
You may grapple and shove creatures using this weapon, using an attack roll in place of the Strength (Athletics) check. You cannot move creatures grappled this way, but you can pull them towards you. Each foot the creature is pulled costs 2 feet of your own movement. Additionally, whenever you shove a creature using this weapon, you may only choose the option to knock them prone.

Light Hammer
Increased damage from d4 to d6. The vanilla version was just a shitty dagger without finesse. These changes increase damage to balance out with the lack of the finesse property.

Dart
Added the deadly and light properties. The vanilla version was just a shitty dagger without light. These changes make it identical to the dagger, except it gains deadly in exchange for being a ranged weapon.

Flail
Lowered the damage from d8 to d6. The vanilla version was identical to a mace, so by adding reach this change gives the flail some flavor while lowering damage to keep the mace viable.

Rapier
Lowered the damage from d8 to d6 and added the deadly property. The vanilla version had the same damage as a longsword (wielded in one hand) and incentivized player's to build Dex for any character not using a two-handed weapon. This version makes the standard one-handed Str weapon slightly stronger than the standard one-handed Dex weapon. Player's can still choose to use the vanilla PHB version but are encouraged to use this one instead.

Trident
Added the deadly property. Vanilla version was identical to the spear, except that it was a martial weapon, this adds a small buff to balance the more rare proficiency.

Exotic Weapons
Exotic weapons are those not commonly found throughout the world. They are so unique that they are often wielded by only a few people in the world, and they are only made by the most skilled weaponsmiths.

A gold cost is not given for exotic weapons because they must be custom made, or found as treasure, and as such, there is no standard price.

Every exotic weapon has one or more base weapons, if a creature is proficient in all of the given base weapons then they are also proficient with the exotic variety.

Many exotic weapons have an Ability Score Requirement, listing both an ability and a score. Attacks made using these weapons are made with disadvantage unless the attacker has the given score or higher in the given ability.

Rope Spear
A short, sharp blade attached to a long length of rope. The rope spear can be used up close, at a distance, or to entangle an enemy, but it is one of the most challenging weapons to master. Whenever you successfully use a rope spear to grapple or shove a creature (see the Entangle property) that creature takes 1d4 piercing damage.

Heavy Warbow
When dealing damage with a heavy warbow, you may use your choice of your Strength or Dexterity modifier for the damage roll. The attack roll must still use your Dexterity modifier.