Way of the Conduit

''Note: Way of the Conduit was originally designed to be used as an NPC class only. This subclass has not been playtested for use by players and as such is subject to DM approval for use by players.''

The Way of the Conduit is a Monk path that focuses on the control and redirection of magical energy. They study both physical martial arts and the mystic arts, learning to strike physical pressure points in their enemies to block magical energy and to harness that energy for their own use.

Spellcasting
Starting when you choose this tradition at 3rd level. As a reaction you can spend 1 ki point to cast the spell Absorb Elements.

Chi Block
You learn to block your enemies magical energy using your unarmed strikes. Starting at 3rd level, whenever you strike an enemy using your Flurry of Blows feature, that creature must make a Constitution savings throw, you may expend 2 ki points to impose disadvantage on the roll. On a failed save that creature cannot cast spells of 1st level or higher (whether using spell slots or an innate ability) for one minute. At the end of that creature's turn it can make an ability check using its spellcasting ability, on a success the effects of Chi Block are ended at the start of its next turn.

Alter Elements
Starting at 6th level you gain the ability to alter the nature of magic items. During a short rest you can meditate over a magical potion or poison. Whenever you do so you may roll twice on either the Boon or Curse table and choose one of the rolled effects. The potion then gains the selected new effect, as well as retaining its original effect(s). The power of the listed effects are determined by your level and chosen at the time you roll on the table.

Redirection
Starting at 11th level you can harness the magical energy of spells cast against you and your allies. Whenever you or a creature within 10 feet of you would take damage from a spell you may use your reaction to expend ki points equal to 1 plus the spell's level to absorb some of the spell's energy. This allows you to cast the same spell at its lowest level, without components, and using Wisdom as your spellcasting ability. All effects of the original spell, including necessary saving throws and damage dealt, occur before you recast the spell. Additionally, you have resistance to any damage dealt by the original spell or your recasting.

Energy Evasion
At level 17 you gain advantage on all saving throws to avoid the effects of spells.